Doom 4’s troubled development is no secret, but Bethesda and id Software have, until now, been silent about what went wrong behind the scenes. At Quake-Con 2013, IGN spoke with id Software’s studio director, Tim Willits, and Bethesda VP of marketing Pete Hines to find out what led to Doom’s delay, changes, and future. So what went wrong?
“It wasn’t one thing,” Willits tells IGN. “It wasn’t like the art was bad, or the programming was bad. Every game has a soul. Every game has a spirit. When you played Rage, you got the spirit. And
did not have the spirit, it did not have the soul, it didn’t have a personality. It had a bit of schizophrenia, a little bit of an identity crisis. It didn’t have the passion and soul of what an id game is. Everyone knows the feeling of Doom, but it’s very hard to articulate.”
http://www.ign.com/articles/2013/08/02/id-software-pushing-boundaries-focusing-only-on-doom-4
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