Titanfall launches on Xbox One with the same 792p resolution it sported during beta, though this may be increased somewhere down the line.
Speaking to Eurogamer, Respawn lead engineer Richard baker confirmed that the possibility of upping the resolution was still being explored, though the team decided to err on the side of caution and release the beta version so as to avoid making sacrifices to gameplay.
"We've been experimenting with making it higher and lower," he revealed. One of the big tricks is how much ESRAM we're going to use, so we're thinking of not using hardware MSAA and instead using FXAA to make it so we don't have to have this larger render target.
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