Ridley Scott’s sci-fi epic Prometheus, released this week in a spectacular Blu-ray edition, is a rarity in a landscape where practical effects have long ceased coughing in digital's dust. Yet Prometheus is a film steeped in the traditions of yesteryear, a hugely practical effort built from the ground up with blood, sweat and silicone. On a cold and gloomy day in London, we sat down with the film’s designers to talk the tough yet immensely satisfying task of building Scott’s passion project.
“I think the UK and animatronic/make-up ‘scene’ if you could call it that, doesn’t have a tradition of sci-fi horror,” says Neal Scanlan, who looked after creature design in the film. “So when we heard that this movie was happening, the biggest feeling we all had was – would Ridley have the confidence in us? Or would the US team fly out and we’d be peering through the gates, so to speak?”

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