Considering how Kinect was supposed to be “magical,” perhaps it’s fitting that the motion controller’s first genuine peace offering to “gamer’s gamers” is, in fact, centered on magic. It’s true – Fable: The Journey is a real game about casting magic that happens to be played with Kinect (while sitting down, even). It’s neither a gimmick nor an exercise app. But the key question with any Kinect title is, of course: does it work?
The good news, particularly after the Hindenburg-level disaster that Steel Battalion: Heavy Armor was, is that yes, most of the time it works. Grabbing the series’ classic Hobbes (think “dwarfish orcs”) and tossing them over ledges with your left hand Tether spell is hilariously delightful. Even more fun is lassoing onto Hollow Men skeletons, because you can sadistically and systematically dismantle them; pull left to yank the sword-holding arms out of their bony sockets, then right to literally disarm their shields by taking that arm off, and then up to pop their heads off until only an armless torso wanders over and tries to kick you. Then you can finish them off with one of the three attack spells on your right hand. It genuinely makes you feel like a spellcasting badass. A clever mechanic called Aftertouch even lets you throw spells out straight ahead of you and then wave your hand in a different direction in order to curve the magic projectile around corners and hit monsters cowering behind cover.

http://feeds.ign.com/~r/ign/all/~3/rRs5J_nYtMw/fable-the-journey-review
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