Playing Need for Speed: Most Wanted on iOS gave me a surprising amount of insight into the current state of mobile games. Like Ebenezer Scrooge’s three ghosts, the game provides a window in mobile gaming’s past, present and one potential dark future.
Most Wanted’s incredible visuals stand in contrast the blocky graphics that dominated mobile until just a few years ago. The game is a perfect showcase for just how rapidly phone and tablet gaming has grown up and improved. But when compared to the polished & full-featured Vita release, Most Wanted on iOS also shows that big publishers still don’t treat mobile with the same respect as dedicated game consoles. Finally, the game’s questionable use of difficulty-easing In-App-Purchases calls into question its balance. Are some races intentionally difficult, to convince gamers to pay up? I can’t tell. And that’s very disappointing.
http://feeds.ign.com/~r/ign/all/~3/q0mm-A0H-zg/need-for-speed-most-wanted-ios-review
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