10/11/2012

Rewriting Lara Croft IGN PS3

Pretty much every woman gamer I’ve ever met has had some kind of a relationship with Lara Croft since they started playing games. It’s not always a positive one; for me, playing the first few Tomb Raiders when I was still quite little, Lara was an awesome action heroine whom I idolised in my head like I’m sure many little boys once idolised Indiana Jones: she was smart, capable and adventurous. But for others, as the series declined prior to Crystal Dynamics’ Tomb Raider: Legend, Lara Croft became symbolic of the video games’ prevailing failure to offer up real characters rather than cardboard cut-outs with huge guns/muscles/breasts.


For still others, like Rhianna Pratchett – the British writer behind Mirror’s Edge, Overlord and, of course, Crystal Dynamics’ upcoming Tomb Raider, and formerly a gaming journalist – it’s been a love-hate relationship. “I still rate the bit in the first Tomb Raider where the T Rex comes round the end of the valley and roars as one of the most awesome gaming experiences, and I still adore Tomb Raider for putting that in my life,” she says.


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IGN PS3

http://www.ign.com/articles/2012/10/11/rewriting-lara-croft

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