10/17/2012

"The Time Has Come": Riot's impact on the rapid growth of esports IGN All

One year ago, FnaticMSI won the season one League of Legends World Championships at DreamHack Summer 2011, taking home $50,000 and the privilege of being the first ever League of Legends champions. Nobody at the time could have predicted that this was only just the beginning of one video game's significant impact on the esports industry.



FnaticMSI at Dreamhack Summer 2011 (Riot Games)


Fast forward to today. According to developer Riot Games, League of Legends is now the "most played video game in the world" with over seventy million registered users and twelve million daily active players logging a combined total of one billion hours of game-time a month. While the statistics are seemingly unparalleled and unquestionably mind-blowing, Riot's mission extends beyond that of the standard MOBA. As stated by CEO Brandon Beck, League of Legends was built with every intention to be a competitive sport, one that is both business and entertainment.


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http://feeds.ign.com/~r/ign/all/~3/3Y7u0duYnY4/the-time-has-come-riots-impact-on-the-rapid-growth-of-esports

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