Capcom really ought to take notice. I mean, really: no one should outclass it on its home turf. But then in come the fine folks at Iron Galaxy to handle the porting duties for Capcom's dusty old classics fighters, and they end up delivering great new additions that beat Capcom at its own game – literally. Darkstalkers Resurrection isn't just a generously featured port of two fan-favorite fighters in one, it's a shining example of how social features should work.
If you're old and crusty, you may have played Night Warriors or Darkstalkers 3 at your friendly neighborhood arcade in the late 90s. They marked a much-needed departure from the Street Fighter series, trading out well-worn martial arts tropes for vampires, sasquatches, and mermen. It played just as differently as it looked. Though it might seem tame compared to something like Ultimate Marvel vs Capcom 3, features like air blocking, EX specials, and unblockable attacks had either just started emerging, or were being introduced by Darkstalkers for the first time. Fifteen years on, such moves have become fighting-game staples. But even though their best tricks are now old news, both games in Darkstalkers Resurrection remain enjoyable, and feel almost as unique now as they did then.
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