4/30/2013

DUST 514: Almost One Year On IGN PS3

At EVE Fanfest in Iceland last year, Dust 514 was introduced to the world with a spectacular set-piece: a squadron of mercenaries playing on PS3 calling in a real-time orbital strike from a player piloting a spaceship in EVE. It was an impressive and easy-to-understand symbol for the wider integration of this new multiplayer FPS into a persistent, ever-changing world that is already home to several hundred thousand players and their Internet spaceships.


Since beta testing began almost a year ago, though, things haven’t been so clear, and those grand co-operative moments have only just started materialising in-game. Integrating something like Dust into the EVE universe without messing up the economy or the game has been a long process, and it’s still not done. “We’ve set in place all these knobs and levers and we slowly keep turning them on to see how it all goes,” says CCP’s Brandon Laurino, who is in charge of Dust 514 at the developer’s Shanghai studio. “It’s much harder to unspool things that happen in the EVE universe than in other games.”


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IGN PS3

http://www.ign.com/articles/2013/04/30/dust-514-almost-one-year-on

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