Since Splinter Cell: Blacklist was originally announced, it’s been clear that it’s attempting to merge two concepts: the pure stealth of the original Splinter Cell games with the fast-paced action of Conviction. While classic modes like Spies vs. Mercs have returned, they’re married to modern concepts like mark-and-execute that create a whole new type of Splinter Cell experience.
During the Game Developer’s Conference last week, we had a chance to sit down with Ubisoft Toronto managing director Jade Raymond to discuss the evolution of the franchise, changes to the E3 demo’s torture scenes, the possibility of next-gen versions and much more.

http://feeds.ign.com/~r/ign/all/~3/qcf70EJydvU/redefining-splinter-cell-how-blacklist-stands-apart
No comments:
Post a Comment