4/23/2013

Soul Sacrifice: 15 Hours and Counting IGN PS3

If the first 15 hours of Soul Sacrifice have taught me anything, it’s that this PS Vita game is deep. If you’re outside of Japan, you really only have access to one other game in the Monster Hunter-like genre on Vita – Ragnarok Odyssey – and Soul Sacrifice bests it in just about every conceivable way. Sure, Soul Sacrifice suffers from bouts of repetition, like any game that requires endless amounts of fighting on familiar maps battling enemies that are, at times, mere palette-swaps of each other. But it’s the game’s peripheral depth that’s kept me intrigued so far, and this depth might just turn out to be its hallmark.


At the outset of Soul Sacrifice, your fully customizable character is the prisoner of a mage named Magusar, and the end goal of the game is to do battle with him. By reading about and living through an extensive series of events in a talking journal known as Librom – a book that just so happens to co-exist in your very decrepit cell – you can gain strength, weapons and items. And perhaps most importantly, you’ll get context for the events that led to your current plight.


Continue reading…






IGN PS3

http://www.ign.com/articles/2013/04/23/soul-sacrifice-15-hours-and-counting

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