Imagine what Minecraft might be like if it had been made with pixel art sprites and released in the Super Nintendo era. That sums up the overall vibe of Terraria pretty well. This devious little indie sandbox game borrows so many ideas that it essentially is Minecraft in 2D, but it also beefs up the familiar gameplay in exciting ways. There’s a lot more creepy-crawly stuff to kill, and the staggering number of deadly doodads you can MacGyver together to slay them with is mouth-watering. There’s some gnarly fun to be had in these uncharted depths.
After you’re done customizing your sprite character, Terraria dumps you on the colorful surface of a randomly generated pixel world with nothing more than a handful of tools and the vague sense that you’re meant to build stuff, explore the terrain, and battle monsters. The Xbox 360 and PlayStation 3 versions finally offer a proper tutorial, making it easier to get into the groove of what makes Terraria so great: freeform exploration and tinkering. That said, it's still recommended that you dip into the Terraria Wiki to guide you through the exhaustive list of crafting recipes and resource uses, since figuring out some of the trickier combinations remains unintuitive.

http://www.ign.com/articles/2013/04/04/terraria-360ps3-review
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