4/01/2013

What Bungie's Destiny Does Better Than Halo IGN PS3

Bungie has big ambitions for its next- and current-gen multiplayer shooter Destiny, but it's the lessons from the past that inform some of its most important nuances.


"In the same way we're making your heroic story, your legend, that carries over into the cinematics. You're the star of the cinematics as much as you're the star of your own heroic tale," design director Joe Staten tells IGN. "So if you're playing in a co-op way, we're not going to do that crappy thing that happened in the old Halo games where, if you're playing co-op, you don't show up...you're not the primary role."


"Putting a history into the world was extremely important, something you felt you were fighting for, the civilization that was once yours that's fallen, that's trying to recover," Staten continues. "But it also goes to player choice, too, and not just choices you'd get in a Halo game, the moment to moment of how I'm going to take apart this encounter, what's my combat toolset?" This expands to characters, Staten emphasizes, in the tiniest and most significant ways. "What kind of character do I want to be in the world? Do I want to be a man or do I want to be a woman? That's a choice we never gave someone in the Halo games."


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IGN PS3

http://www.ign.com/articles/2013/04/01/what-bungies-destiny-does-better-than-halo

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