The original Gravity Guy was all about laughing in the face of physics as you float and flip your way past an endless amount of hazards while avoiding capture. Gravity Guy 2 is not that game. There are no pursuers, no narrow passageways to squeeze through, and no running along the ceiling. It's still a fun runner with an interesting twist on jumping, but there's not a whole lot of Newtonian shenanigans to be found.
Gravity Guy 2 is all about platform control. As Guy ceaselessly runs, you fling him over pits and obstacles by raising and lowering the platforms he runs across. This new mechanic is pretty difficult to adjust to since there's no actual jump button. Instead you have to hold the screen to raise the platform then let go in order to drop it, timing your upward momentum to launch you to the next patch of ground. There's a mid-air boost that can be activated for a little extra course correction, but for the most part you have to hope you land where you want.
http://feeds.ign.com/~r/ign/all/~3/oQakjTZqrzY/gravity-guy-2-review
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