Playing through Dragon’s Crown brought back a torrent of memories for me. It harkens back to the days when side-scrolling beat-‘em-ups like Double Dragon, Final Fight, and Golden Axe ruled the arcades, an era of gaming when frenetic pacing took a front seat to story, art, or sound, and when pure gameplay was king. Of course, Dragon’s Crown's exceptionally beautiful graphics and atmospheric soundtrack prove that the two priorities aren’t mutually exclusive, but the essence of this game doesn’t hinge on frills and aesthetics. It instead relies on enjoyable action, a rewarding experience system, and an addictive loot scheme, gameplay-centric features that overshadow everything around them.
http://www.ign.com/articles/2013/07/31/dragons-crown-review
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