If you already play lots of action games, you sort of know what you're getting with The Wonderful 101. Difficult enemies? Check. Deep combat with an emphasis on evaluating player skill? Yes, it has that too. Slow-motion sequences and button mashing QTE's that add pizzazz to every punch and kick? Sure. And some of the blows convey so much power and strength, they’ll make you flinch. Like the time my Unite Fist sent a tiny soldier soaring down a residential neighborhood block smack dab into someone's garage.
These aforementioned pillars sit at the core of many character-driven action games directed by Hideki Kamiya, the veteran developer at Platinum Games who directed The Wonderful 101. If you've dabbled in the action genre, you're probably already familiar with Kamiya's stylish approach. He directed Devil May Cry, Viewtiful Joe, Okami, and Bayonetta. Of course, his past successes are no guarantee for the future, but each one of Kamiya's previous games introduced lively ideas into the rote action genre.

http://feeds.ign.com/~r/ign/all/~3/B2qzEfa8ihs/style-and-grace-how-combat-works-in-the-wonderful-101
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