“One of my philosophies as animation director on this project is Sam’s a panther,” explains Ubisoft Toronto’s Kristjan Zadziuk as I’m coming to grips with a few of the tweaks to Splinter Cell: Blacklist during my first hands-on with the game. “A panther’s a cat; cats are quick, cats are fluid, they always land on their feet and, not only that, cats hate dogs.”
In the distance, through the hammering rain, I glimpse a guard dog standing vigil by a truck parked alongside a warehouse. I like dogs, but I don’t know what sort of dog it is. The kind that scares people who don’t like dogs. The lean, muscular type you always see slobbering and straining against their leashes, tugging blokes with flashlights and guns through gloomy forests hunting down escaped prisoners-of-war.

http://www.ign.com/articles/2013/08/05/why-splinter-cell-blacklist-is-throwing-pacifist-players-a-bone
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