Odds are, the full day we recently spent playing Assassin’s Creed IV: Black Flag is the last crack at the pirate-y Templar adventure we’ll get before we review the final version this month. We got a look at each unique facet of the game and made it home scurvy-free to report our findings.
I played all of Sequence 03 in Black Flag and I must admit: I liked it, but I didn’t love it. And this is coming from someone who loved Assassin’s Creed II, skipped the rest of the Ezio Trilogy, and was turned off by the opening hours of AC III. Fortunately, it’s just one small slice of the campaign and so I remain optimistic, but for me, thar be murky waters ahead, matey.
I spent a couple of hours sailing, roaming island ports, and platforming, and a lot of the time it simply felt like an endless series of time-filling fetch quests. Sure, the art direction and geography conveys a great sense of scale and location (playing on the PS4 sure didn’t hurt, either) and the open-seas stuff gets downright tense (as Goldfarb will cover below), but the actual thread that pulls you through the Sequence seemed a bit lacking in weight and intensity.
http://www.ign.com/articles/2013/09/30/assassins-creed-4-black-flag-hands-on-by-land-sea-and-multiplayer
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