Deep Down sparked considerable intrigue at Sony's PlayStation 4 reveal event back in February, especially for those of us with a weakness for a certain invigoratingly challenging, sublimely designed 2011 breakthrough hit with a similarly dark-fantasy, demons-and-broadswords aesthetic. I was very much up for a Capcom-created next-generation dungeon crawler, having enjoyed the flawed but fascinating Dragon's Dogma so much.
With that in mind, the news a few weeks ago that the game is set in 2094 in New York was deeply confusing - how does that mesh with medieval-looking dungeon crawling? Apparently the player can touch artefacts to transport them inside their trapped memories, but given that New York has only been around since the 1600s, how does that work? Do you run in round touching things in museums like a curious, disobedient child? Is there an Assassin's Creed-like Animus set-up?

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