We’ve heard a lot about how Sony has wooed indie developers over the past year. The decision to exhibit indies alongside triple-A titles at the PS4 announcement event became a major talking point back in February. But while the short term benefits of this good PR are obvious to anyone who kept up with PS4 pre-order numbers or the PS4’s US launch, at which it sold over a million units in a day, it’s from the long term benefits that Sony has most to gain.
Enter Digital Extremes. As a developer it’s no spring chicken, having worked on titles ranging from The Darkness 2 to Unreal Tournament way back in 1999, but despite this it’s kept a low profile. Or at least, it did until Sony decided to throw away its old indie rulebook, embrace the studio with open arms and beg to have PC space ninja brawler Warframe ported as a PS4 launch title. In doing so, Sony earned Digital Extremes’ loyalty and admiration, but just how did such a thing come about?
http://feeds.ign.com/~r/ign/all/~3/CqlyZS-taKg/how-sony-wooed-warframe-onto-ps4
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