1/27/2014

Criterion Games: The Importance of Change IGN PS3

“Beyond cars. That’s for certain.”


That’s the enthusiastic response you get when you ask Matt Webster, the recently-appointed general manager of Criterion, about the studio’s next project.


Specific details weren’t forthcoming – not just yet, anyway – but he was more than happy to talk about the principles guiding its development: fun, excitement, action, connectivity and quality.


They’re the principles that have always shaped the output of Criterion, which is reassuring to anyone familiar with some of the high-profile changes the studio has undergone over the last six months.


Back in September 2013, it was announced that 60-65 of Criterion’s Guildford-based workforce would be moving to the recently-established Ghost Games in Stockholm, where they would help finish Rivals, the latest entry in the Need for Speed series. Bafflingly, this came just over a year after EA proudly named Criterion as the custodian of the NFS franchise. In retrospect, it was to be a short-lived tenure.


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IGN PS3

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