In neither Demon's nor Dark Souls did you have more than the barest idea of who you were, or why you had awakened in a desecrated realm of demons and the undead. You could piece it together from bare scraps of lore - indeed, there exist huge and fascinating discussions in the Dark Souls community about who exactly you are - but at the beginning of the game, you had no idea. You're just dumped in the Nexus, or into a cell in the Undead Asylum, without any idea how you got there.
Dark Souls 2 tells you more, but still without telling you much at all. You are cursed, you are one of many, you are marked by death and will go hollow - unless you find the cure to end your torment. The stunningly creepy opening cinematic shows a desperate hooded figure plunging into a dark abyss, guided by an old crone's mysterious words to a place called Drangleic, yet another dead kingdom. You awaken in a deep valley, with sunlight peeking through a long V-shaped crack in the rock in the distance. Here - for a change - nothing is trying to kill you.
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