1/28/2014

Insurgency Review IGN All

Insurgency is smartly camped on a spawn point between two of the better online tactical shooters: Counter-Strike and Red Orchestra. Slower and more open than the former, but on a smaller scale (with more concentrated action) than the latter, it’s a great midway point that gives you more to think about during the action than simply shooting the other team, but also keeps its pace moving quickly enough that matches don’t turn into 45-minute slogs.


As you'd imagine with a game set in Iraq, Syria, and Afghanistan, the soundtrack is the crisp snap of modern weaponry. Developer New World Interactive has done a good job with those weapons: you don't just pick a class in Insurgency: after selecting a from the locals or the peacekeepers/foreign devils, picking a class and joining a squad, then you tweak your loadout through an impressively flexible system. You can snap off the optics and spend those supply points on an under-barrel grip and suppressor, making the rifle more controllable and quiet for sneaky close-quarters combat; or you could boost the optics and add weight to the barrel, creating a decent long-range rifle out of an M16A4. That spread of numbers extends to the rest of your equipment, so you could sacrifice a side arm and grab more grenades, creating intriguing little sub-classes that keeps both you and the enemy on your toes. It's a good system, yet there’s a huge and obvious flaw: you can't save your loadouts. It's incredibly satisfying to tweak your kit, but doing so each time you play is really clumsy


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