2/27/2014

Weapon Shop de Omasse Review IGN All

It’s getting to the point where games with wry references to JRPG cliches are themselves becoming cliched, but Weapon Shop de Omasse is at least fully self-aware. It’s literally set in a world called Cliche. Instead of playing the adventurer, you play the chap making the weapons, hammering out swords and maces on the anvil in a simple rhythm mini-game and then renting them to customers who come in looking for something to take on quests. Their progress is then recorded in a scrolling text feed that pastiches social media. It is, essentially, a game about staying home, checking Twitter, and polishing maces whilst other people go out on adventures. I played eight hours of this. I’m not sure why.


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