Reworking Diablo 3 to meet the needs of the franchise’s most devoted fans has been a long, arduous process for the folks at Blizzard. In the time I’ve spent with Diablo 3: Reaper of Souls thus far though, it seems the ship may right itself after all, thanks to a thorough redesigning of the loot system the considerably darker new tone. It’s becoming clear that the frame on which it was built will always hold it back, if even just a little bit, but Diablo 3 is finally much closer to what I expected as a long-time fan of the series.
The streets of Westmarch, the region this expansion’s new act centers around, are dreary and bleak – a tone well-established by muted colors and finely honed art direction. Citizens run for their lives only to be suddenly possessed by evil spirits who commandeer their bodies, turning them into fresh vessels for an assortment of ghastly supernatural foes. Not only is it visually interesting, but it plays into a sense of hopelessness and otherworldly danger that doesn’t always come across in Diablo 3’s four story acts.
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