4/02/2014

Age of Wonders 3 Review IGN All

For a strategy game, having two distinct modes—a world map and tactical battles—is a risky move. If either the tactical or strategic side is significantly better than the other, then the weaker half can feel like a distraction from the good bits. This is exactly the case with Age of Wonders III. It does all the little things right with its fantasy tactical battles, but it struggles to find its footing on the larger, strategic scale.


AoW3’s form is conventional: pick a hero from a fantasy race like Dwarves, Orcs, or the lizard-like Draconians, expand across a Civilization-like map, explore dungeons, and conquer rival heroes. Hero customization is especially strong; the ability to set character posture has great effects on the personality they exude. Like previous games in the series, Age of Wonders embraces the very best of its familiar fantasy setting, crafting its units and its world with affection and detail. Warg-riding Goblins and Elvish Crusaders all look and play differently, adding personality and depth. And the music, much of it remixed from previous games in the series, remains a highlight.


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