A new perspective on familiar game design can make everything feel fresh again. For example, the way Smite places the camera down behind your character instead of viewing from up above drastically transforms familiar MOBA mechanics, creating a refreshing take on a genre that rarely strays from its tried-and-true formula. Beyond the new angle, Smite's features help ease new players in, while its entertaining modes present special rewards for those who stick around.
Smite borrows its characters from seven different religions, and developer Hi-Rez does a wonderful job incorporating their familiar mythological backgrounds straight into tactical MOBA roles – the Greek demigod Hercules is a burly melee character, while Zeus flings lightning at his enemies. I was pleased with the huge variety between the 51 available Gods, and their impressively detailed models. Some flashier abilities, like Norse god Thor’s Ultimate, Anvil of Dawn, work especially well with the third-person camera because they launch you up into the sky. They’re thrilling to execute, and it’s neat to see the map from another perspective.
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