5/12/2014

Bound by Flame Review IGN All

It’s a good thing that Bound By Flame’s combat is its strongest point, because almost every major in-game conflict is resolved through violence. Structurally, it’s largely linear; though smaller maps and quests can be explored and completed in different orders, it’s always constrained by narrow corridors and a fairly rigid plot. Thankfully though, it strikes a harmony between its entertaining combat system and thoughtful role-playing progression, giving it a consistent forward momentum that held my attention despite its inconsistent story and writing.


The role-playing systems that support the combat in Bound By Flame are simple, but quite effective. Your character has three skill trees, labeled Warrior, Ranger, and Pyromancer, but effectively serving as a slow sword, fast daggers, and spells. Combat stances can be toggled on-the-fly mid-battle, with your selection of fire spells being available in both. I found I spent most of the early game in the defensive Warrior stance, but finished the bulk of the campaign using the speedy Ranger daggers. Every progression choice felt like a viable play-style though, allowing me to find what I liked, and exploit it to the fullest.


Continue reading…






IGN All

http://ift.tt/1geUghe

No comments:

Post a Comment