Now that the world has finally seen Sunset Overdrive, the primary question about the game is no longer how Insomniac -- toting a nearly 20 year-long relationship with Sony -- ended up with Microsoft. But it's still an interesting and largely unanswered question, one that I asked Sunset's co-creators Marcus Smith and Drew Murray when I visited them at Insomniac's Burbank, California headquarters.
The story of Sunset Overdrive begins during the tail end of Resistance 3's development. After working for years on the PlayStation-exclusive post-apocalyptic shooter series, the pair -- who are, by the way, good friends in and out of the office -- settled on another, very different dystopian story. But they weren't quite sure how to pitch it to their bosses.
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