9/26/2014

Battlefield Hardline Director Talks About The Delay IGN All

Battlefield Hardline’s creative director Ian Milham tells IGN that it took EA some convincing by Visceral to delay the game in order to facilitate the player feedback received during the game's Beta.


“We had that Beta in June and it went really, really well. But we had this ton of feedback and we had a lot of conversations about, ‘Man, this is really cool we should do this. Oh, but we don’t have the time,’” he said. “And then as we really started to think about how long games are living now over our time, we thought we only get one chance to do this right and we got something that is on the doorstep of being great.”


In July, EA and Visceral announced that Battlefield Hardline was pushed from October 2014 to 2015 to take on feedback received during the game's Beta. Then EA CEO Andrew Wilson explained earlier this month that titles like Battlefield Hardline and Dragon Age: Inquisition were delayed because the entire company wants to push innovation and polish to the forefront of every game EA ships.


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