12/24/2014

Cities: Skylines: Can it Live in SimCity’s Neighborhood? IGN All

After a rough launch last year, SimCity has spent 2014 fixing its flaws (namely, the always-online requirements and cramped cities) and once again becoming gaming's pre-eminent metropolis-building franchise. With a developer as experienced as Maxis and a publisher the size of EA, that probably should come as no surprise. Meanwhile, the sales figures for SimCity show that the world still enjoys simulations like this, and newcomer Cities: Skylines might prove that you don't need a huge team to build a big city.


Any competent city-building sim is going to share commonalities with the franchise that invented the genre, so let’s dispense with those, shall we? Obviously, the objective to build the biggest possible city and the happiest possible populace is the dragon you'll be chasing throughout Cities: Skylines, while random calamities will raise havoc. In lieu of an ending, you can attempt to earn monuments dedicated to accomplishments in reaching new population and wealth levels. You need to build transport near civilians while keeping power stations and garbage dumps far away. Where Skyline differs, however, is key.


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