12/04/2014

Final Fantasy Type-0 Sees The Franchise Grow Up IGN All

Thematically speaking, conflict is at the heart of pretty much every Final Fantasy. Yet for a franchise that regularly blends warfare with strong, narrative-focused gameplay, the militaristic backdrops can too-often feel shallow. They seem to be a simplistic case of good versus evil, where the human cost is glanced over thanks to the use of faceless enemies wearing extravagant armour. That’s not to say it’s a negative thing, as such, it’s just how the series has traditionally decided to depict war - as a backdrop against which a story can be set, rather than an actual theme to be explored.


Final Fantasy Type-0 changes all that. The first hour of the game makes it clear right from the introduction that war is brutal business. We open as a cowled man named Izana staggers down a street, sword hanging limply by his side as he clutches a wound in his lower abdomen. His magic-wielding land of Rubrum is under attack by the military nation of the Milites Empire, and things are not looking good.


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