1/09/2015

Craft the World Review IGN All

Establishing dwarven kingdoms, the primary endeavor before us in Craft the World, has become almost as much a time-honored tradition (or cliche, depending on your preference) in PC gaming as shooting zombies or looting dungeons. Though greeted by a charmingly-rendered, Terraria-style side-scrolling world with destructible terrain and open-ended objectives, my most pressing question for this subterranean kingdom-builder was what it could do for me that its predecessors and competitors can’t. The answer, I found after quite a lot of digging, was not much.



I began with one plucky dwarf wielding a sharpened rock. The only edifice I could call my own was an immobile stockpile, to which I would bring the various building materials and foodstuffs I harvested from the generally cheerful, cartoonish environment. Concise tutorial pop-ups and a helpful quest journal left me with suggestions of what I should be doing next at any given time, though after a while they began to feel a bit too hand-holdy. As I harvested, crafted, and built up my meager proto-empire, I gained experience points for my settlement. Reaching a new level rewarded me with an extra dwarf and a handful of other rewards in the form of gear, materials, and crafting recipes. The ever-expanding legion of dwarves under my command would pick up tasks I had set in no particular order, and go about their business when they had run out of things to do.


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