1/09/2015

Life Is Strange Feels like an Indie Movie IGN All

Hindsight’s a wonderful thing. Everyone has wished they could change the past, and do things differently. Life Is Strange elaborates this natural impulse into its core mechanic; the protagonist, Maxine, has the ability to reverse time, spooling the action back to the last checkpoint, and choose a different path.


This is all the more interesting since Life Is Strange is primarily an adventure game, where making decisions form a huge part of the experience. Choices are frequently put in front of you. Some are seemingly minor, while others obviously carry greater significance – do you intervene when you see your friend being confronted by an aggressive step-parent?


Telltale does a similar thing, but the way in which you make your decision is completely different. Telltale games ask you to make a lot of your judgements quickly, instinctively, and as a consequence you sometimes regret those hasty choices. Life Is Strange takes a different tact. There's no time, no pressure to make a split-second call; and even if you make what you think is an unwise choice, you can return to that moment and change the outcome.


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