I love it when a plan comes together. Not like, Thanksgiving dinner plans; ninjas don't make those kinds of plans, and I am clearly a ninja. Or at least, that's how playing Ronin for 15 minutes at PAX South made me feel. It's control scheme, and mix between real-time movement and turn-based elements takes a little figuring out, but once it clicks, it's incredibly satisfying.
I'll be honest, I made a pretty lackluster ninja my first time through. General movement happens in real-time, but as soon as you encounter enemies, or start platforming, the game pauses and becomes turn-based, allowing you to plan your leaps and attacks with nin-nin precision. And plan you must, because doing un-ninja-like things such as killing civilians, or using doors you could have otherwise circumvented will hurt your score tremendously.
http://ift.tt/1EE8TSR
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