Sexy school girls and maids are not what I think about when I read that a game’s style is supposed to be a homage to its Warcraft III roots. For the most part, I enjoyed playing Chaos Heroes Online’s fast-paced, defense-focused spin on the MOBA formula, but I didn’t like looking at or listening to it, and some broken systems mean it has a lot of improving to do before it becomes a game worth investing time into.
Chaos Heroes Online’s main map, Ancient Forest, has the familiar MOBA layout: three lanes, a base for each team of five, a river that divides the map, and a jungle filled with neutral enemies on both sides. There’s a Warcraft III feel to the art of the map (as this game, like DoTA, sprang from Blizzard’s RTS), but the bland, low-resolution textures are eyesores, and character animations are awkward. The interface is fine, unless it automatically reverts to the “classic” Warcraft III mode, in which case the frame is huge and blocks too much of the screen. Pop-ups announcing killstreaks are also guilty of obstructing the action.
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