Vegeta and Nappa laugh triumphantly, their giant-ape forms towering over the crumpled bodies of Gohan and Krillin. Goku arrives too late to save them, and the transformed Saiyans smack him down without breaking a sweat. If you're a Dragon Ball Z fan, you know this scene is all wrong – and that's the point. In Dragon Ball Xenoverse, a pair of new villains are disrupting history itself, and as a warrior summoned by Trunks, it's your job to restore events to their canonical state.
In this case, my created fighter – a female Majin with round staring eyes who could have just as easily been a human, Namekian, Saiyan, or a member of Frieza's still-unnamed race – leapt back to the start of the scene I'd just witnessed, intervening in the battle between the invading Saiyans and the Z Fighters. My previous experience with DBZ games has involved short, relatively direct fights, so I was surprised to find that this battle – one of many story-driven missions in Xenoverse's single-player storyline – was actually a long, multi-stage affair that started with a fight in a narrow canyon against waves of small, gremlin-like Saibamen.
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