Trying to survive in the MMO space these days is hard. With The Elder Scrolls Online not managing to make it to its first birthday with its subscription fee intact and WildStar seeming to be suffering similar issues, the fact that Guild Wars 2 is still merrily trucking along is testament to the development team’s willingness to roll with the punches and adapt to what the community wants. Nowhere was this more evident than at last week’s PAX South, where it was revealed the first expansion, Heart of Thorns, is far into development and promising to completely reimagine the way endgame progression is handled.
Alongside the new Revenant profession and the specialisation feature that allows you to take your existing class and develop it further were reveals of both the new Maguuma Jungle zone and the Mastery System. Both are deeply interweaved, with the former offering more verticality than we’ve ever seen before and the latter serving as the groundwork for a new progression system that hopes to be far more respectful of players’ time. ArenaNet has decided against raising the level cap, opting for a bold new system that offers progression at a horizontal level. If all goes well, we may finally be able to bid farewell to a situation in which the addition of new content invalidates all that came before it, turning the old world into a deserted wasteland.
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