Much to my chagrin, Rainbow Six Siege went completely dark following its jaw-dropping, IGN Best of Show-winning E3 2014 reveal. So to say I was excited to see it again after a nine-month wait is an understatement. And after getting to spend several hours with the upcoming closed alpha build on PC, my enthusiasm for the tense, tactical, trash-everything first-person shooter has not diminished. But I have a few concerns as well.
3 THINGS WE LOVE
Something new for Rainbow Six Siege is the Operator class system. Each player chooses a role with a (mostly) fixed loadout and a special ability. Siege will ship with 20 of them, but the closed alpha only includes 10. Though I only got a round or two with each one in an effort to sample them all, my early favorite is Sledge, a shotgun-wielding, sledgehammer-toting SAS badass who can bust through destructible doors, walls, and windows like the Kool-Aid Man. What I like about the Operator system is how it limits the number of breach charges and grenades in each match, making them valuable power weapons. Further adding to the randomness and chess-like element of every match, each Operator has an analog on the other team whose ability directly counters yours.
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