Severed is a game that needs to be played in order to be fully appreciated. DrinkBox Studio’s follow-up to 2013’s incredible Guacamelee! exudes the same sense of style and artistic vision as their Metroidvania, but completely turns the gameplay portion on its head. I watched someone else play most of the PSX demo back in January at CES, and while I really dug what I saw, I didn’t realize just how deep and interesting the combat interactions are.
Exploring its gorgeous, colorful world drenched with magical realism and sadness brings forth a wealth of strong emotions. Navigating the rooms of sprawling forests and dark dungeons in first person makes you appreciate the same strong sense of style that was drenched all over Guacamelee!. But Severed really shines when you enter an encounter, which is where the game implements some of the most intuitive, yet deepest use of touch-screen functionality that I’ve ever seen on a Vita.
http://ift.tt/1wMS1Km
No comments:
Post a Comment