I can't deny it: when I Splatoon was unveiled at E3 last year, I found it hard to match the enthusiasm shown by much of Nintendo's faithful. Without getting my hands on it, the concept sounded novel...perhaps a little too novel. But now that I've played it, and seen how immediately fun, and deceptively smart Platoon is, I can understand why people were so excited, and why there was a 2+ hour wait time to play it on the show floor.
The first thing that sets Splatoon immediately apart from other multiplayer arena shooters, is that kills and deaths don't really matter - at least not in the usual, immediate sense. It doesn't matter ow good your K/D is, or how long of a kill streak you're on if you aren't covering every surface in sight with your team's paint color. This one simple concept fundamentally changes your approach dramatically. You aren't looking for enemies to kill, you're scanning the mini-map to find areas that need painting, and wherever blue paint meets orange paint, you can almost always expect a firefight to happen. This is one of the ways that Splatoon keeps you moving, and in the action. There's no wandering around in search of an engagement; there's always someplace that needs a new coat of paint.
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