Valve’s Steam Controller design is finalized and set to ship this year, and I don’t think it’s a controller console gamers are going to like. Its layout is unconventional and its form is unfamiliar, but more importantly, it makes games feel like they’re under the control of a mouse.
In short, limited bursts, I played Epic Games’ latest Unreal Tournament, Monolith’s Middle-earth: Shadow of Mordor, and Croteam’s The Talos Principle using the new hardware. Some succeed much better than others.
The Talos Principle relies on logic to navigate its world, so casually navigating its environments with the left analog stick, and looking around with the right track-pad, felt about as natural as expected. The track-pad operates like a trackball in flat, soft form, so a quick swipe on the rubbery pad sends the camera spinning, depending on your thumb’s aggression. It’s easy to make precise movements, like looking up at a turret, or to grab objects in the world, but there’s still a twitchy sense to the “looking” part of playing. The movement of the camera looked like it might if you used a mouse with low DPI features, or on a small mousepad. Adjusting sensitivities could solve this, but I had limited exposure to modified settings while using the device.
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