4/21/2015

Crypt of the NecroDancer Review IGN All

Crypt of the NecroDancer has one of the most ingenious game design twists I’ve come across in some time. This dungeon-crawler’s gameplay is fundamentally tied to its music. You move on the beat, and so too do your enemies, making every encounter an elaborate dance. Get the steps right and it’s a thing of beauty.

Of course, being a roguelike, the penalties for getting them wrong can be severe, and you can very quickly find yourself starting again. The beauty of Crypt of the NecroDancer’s central concept, however, is that every run is essentially a series of puzzles to be solved. Sure, there’s plenty of randomness, and there’s no denying that picking up a bad-ass weapon, some armour, a sweet charm and some health-restoring food can make a journey into the NecroDancer’s lair a whole lot easier, but there’s predictability within the randomness: enemy movements follow the same rules each time, so defeating them is all about knowing the steps.

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