3/12/2014

WildStar’s End Game is Built To Last IGN All

Compelling end-game content is an essential element in a successful MMORPG. Players have proven time and again that they will remain loyal to a game with interesting and rewarding end game challenges, but will abandon one that fails to keep them meaningfully engaged. Carbine Studios understands the importance or providing a strong end game experience and has recently revealed the full extent of their plans for WildStar’s end game at launch. Referred to as ‘Elder Game’ content, WildStar’s end game aims to appeal to casual soloers and hardcore raiders alike.


When players hit the level cap at 50, they will begin their journey into the Elder Game immediately. The first step is with solo content, where players can earn gear through reputations and the end game currency, Elder Gems. High level zones such as the Crimson Badlands and Malgrave will feature an area called the Post-Cap Playspace (PCP). These areas are specifically set aside for max level players, and will have reputations, daily quests, and all of the standard bells and whistles of an end-game zone. What makes these zones more interesting, however, is that they will each feature zone-wide public events, which are multi-part quests that scale to the number of participants working on them. Public events will require players to fight monsters, solve puzzles, bypass gauntlets, and coordinate with other players in the world. Players who manage to complete these public events will unlock a zone-wide buff for their faction, as well as for everyone in their faction capital. By building on reputation rewards and high level solo quest item rewards, players can gear up and prepare for group content.


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