11/02/2012

Need for Speed Most Wanted (Vita) Review IGN All

Here it is, at last: a game on the Vita that can sit proudly alongside it’s console sibling without too sizeable of an inferiority complex. The reason for this, partly, is that unlike so many other Vita games it hasn’t been outsourced, hastily made by a mercenary developer. It’s been made by Criterion, the same exacting developer responsible for the console version, right under the same roof. And that’s apparent from the moment you start the game.


It has the same title sequence, tunes, cars and city streets. Even the controls feel largely unaffected by the change in platform.


What's not quite there, however, are the visuals. Most Wanted on PC and consoles is a visually sumptuous game. A large party of that beauty derives from the little touches: the dust motes that accumulate on the screen as if it was an unwashed windshield or the cool graphical fizz when you hit the nitrous. And sadly those graphical flourishes have sadly been left behind. Without them, it all feels slightly flat and occasionally a little rough. Draw distances are great and there’s some niggles with pop-in and textures. But ultimately that’s an uncharitable comparison, especially when the entire city of Fairhaven has been recreated on a handheld. The jumps, the tunnels, the highways and back streets. It’s all there for you to explore. There are even a few Vita-specific races thrown in too.


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IGN All

http://feeds.ign.com/~r/ign/all/~3/IRs45CHuMJQ/need-for-speed-most-wanted-vita-review

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