What if Borderlands 2 was the exact same game as it is today, but it was free?
Imagine a Borderlands 2 experience monetized by a player economy instead of a $60 up-front fee + $60 worth of post-launch DLC. You get the full game - the complete experience. If you choose to, you can buy and sell drops on a real-money auction house, with the creators taking a 10% cut. Simple.
It sounds like a friendly, generous system. Would you play it? My guess is I lost many of you at “Real Money Auction House.”
Is there a way to make “freemium” more than a dirty word for hardcore gamers, or will we always push back against anything more than paid cosmetic options?
http://www.ign.com/articles/2013/07/29/why-core-gamers-hate-free-to-play
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