I worry that we’re reaching a point where the identity of classic games will be defined by the remakes, mimics, and mockeries aiming to recreate their magic. Memorable Japanese roleplaying games such as Final Fantasy and Chrono Trigger were exciting because they were – and remain – special, unique, and revelatory.
Dragon Fantasy: Book II is a shallow attempt to capitalize on our nostalgic adoration for those traits, while nearly nothing of value and failing to understand that their legacy is as important to its place and time as the path they paved, the future they enabled. It succeeds in aping what makes its inspirations memorable, but does very little to make something of itself now.
http://www.ign.com/articles/2013/10/02/dragon-fantasy-book-ii-review
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