Even before its disastrous launch in March of last year, it was obvious to Maxis that many SimCity fans weren’t going to be happy with its online-only design, even once the servers were stabilized. “In hindsight, it wasn’t the right decision,” says Maxis General Manager Patrick Buechner. “We should have allowed for local saves and offline play.” Now, nearly a full year later, Maxis is preparing to release Update 10 to correct that mistake (“very soon,” he says). Getting to this point, Beuchner says, has been a huge challenge due to fundamental engineering problems stemming from the initial “creative choice” that committed the design team to the unpopular online system.

http://feeds.ign.com/~r/ign/all/~3/tfG2_gVlSEQ/maxis-simcity-online-opposition-was-clear-ahead-of-launch
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