What’s the point of The Castle Doctrine? What’s the point of earning money when the only thing to spend it on is more protection for your money? It strikes me that this is purposefully reflexive, but I can’t figure out what it’s trying to say except that life as The Castle Doctrine sees it is an inescapable cycle of acquisitive greed, murder and sudden death. There’s nothing to aim for here. It is a grim and unsatisfying exercise in frustration and empathy suppression. This may be a message game, but its message is both unsavoury and poorly communicated.
The Castle Doctrine is an online home-invasion simulator that sets you up with a pixellated wife and two children, hands you $2,000, and asks you to create an elaborate deathtrap out of dogs, corridors, doorways, complicated switches and wiring, trapdoors, electrified grates and more in order to protect them. Except it’s not so much your family you’re trying to protect, but a vault that contains the rest of your money - because that’s what the other players are going for. And it’s what you’re going for when you set foot inside other people’s houses with a bandana tied around your head and a backpack full of tools to get through their defenses.
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