2/04/2014

Unepic Review IGN All

Unepic wants desperately to be an NES game. I realized this when as I sat cross-legged on the floor in front of my TV, a notepad with important locations and notes written on a crudely drawn map next to me. It took me back to when I made my way through games like The Legend of Zelda and Metroid so many years ago. With simple 2D sprites, unguided exploration, and steep difficulty, Unepic is an unabashed tribute to classic action-adventure and role-playing games. Much like the games that inspired it, Unepic even manages to be enjoyable despite some issues with AI and balance.


No apologies are made for its difficulty. Inspired most notably by Castlevania, Unepic’s looming castle is a giant exercise in patience. With no outside guidance from the story or its NPCs, you must explore every inch of the castle to progress, with each section slowly unlocked as giant bosses are defeated. The in-game map is filled in as you enter each new room, and some important locations (like those of quest givers) aren’t labeled at all. Not only is every room of the castle filled with enemy goblins, orcs, skeletons, and other fantasy holdovers, they are shrouded in darkness as well. It is up to you to manually light torches fixed around every room just to see what’s trying to kill you. It may sound laborious, but I found charting the entire castle appealed to my more obsessive side.


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